Useful Commands
campaign_reload
Reloads the campaign list. New & change campaign scripts should appear in the UI. If you are on the campaign selection screen, re-enter that screen to see the new/update campaign.
campaign_info
Spews information about the current campaign into the console.
campaign_list
Lists all campaigns detected by P2:CE to the console.
campaign_clear
Clears the currently active campaign.
campaign_continue
Continue a campaign from the latest save. Usage: campaign_continue [campaign_id].
campaign_level_next
Changes the map to the next level in the campaign, if it exists.
campaign_level_prev
Changes the map to the previous level in the campaign, if it exists.
campaign_savedata_reset
Wipes all save data relating to campaign progression. Does not delete saved game files.
campaign_savedata_show
Display save data relating to campaign progression.
campaign_set_active
Set a specified campaign as active. Usage: campaign_set_active [campaign_id]
campaign_start
Starts a specified campaign at a certain chapter. Usage: campaign_start [campaign_id] [chapter_index]
startupmenu
Enters the appropriate background map as detailed by the campaign script.
Useful Cvars
campaign_debug
If value is 1, prints additional debugging information to the console in relation to the campaign system.
campaign_default
Sets the default campaign to boot into on startup. The background map will be entered automatically without intervention by a script.
Useful Launch Options
-unlockchapters
Treats all campaigns as completely unlocked for testing. This does not make any changes to the progression save. Must be used in conjunction with the -dev launch option.
-nochapterprogress
Treats all campaigns as completely locked for testing. This does not make any changes to the progression save. Must be used in conjunction with the -dev launch option.